
In this tutorial, we will take the scene that we created in Part 1 (dynamics) and render it with caustics ON. So lets get started:
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In this tutorial, we will take the scene that we created in Part 1 (dynamics) and render it with caustics ON. So lets get started:
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I finally had the time to create this tutorial about water dynamics and caustics in 3d studio max and vray. I divided this into two parts, part one deals with “reactor” and how to achieve effect of ball dropping into water. Part 2 is all about caustics. Here we go: MORE>>
Another texture baking test using vray renderer inside of 3d studio max 2009. I tried to use gobo-effect lighting, like the use in live performances on stage and stuff or on shows like Jay Leno, so it is not smudged or anything (this is the actual lighting set-up). The only blurry thing is the quality of the baked texture (512×512), but its just a test anyway! Its so cool, when all the textures were baked and I re-applied them to the objects, I could rotate around in viewport and see my scene fully lit (without any lights!). You can see in the thumbnails, those are sceenshots directly from max:
Here is short animation, check out the render time per frame (2 seconds!) instead of 40 seconds!